Below is the Official Movie Release
Poster for Star Wars: Quest For Vengeance.
The first poster below was the rough
draft for the release poster. The second poster below was actually
going to be the release poster when the movie was scheduled to come out
in 2001. However, when the movie was pushed back two years, the above
poster became the release poster, thus making the second poster below
the second rough draft! Got all that?
Below is the Official Movie Teaser Poster
for Star Wars: Quest For Vengeance.
The first poster below was the rough
draft for the teaser poster. The second poster below was actually going
to be the teaser poster when the movie was scheduled to come out in
2001. However, when the movie was pushed back two years, the above
poster became the teaser poster, thus making the second poster below
the second rough draft! (And yes, I did just copy and paste the
description for the release poster here and replace "release" with
"teaser." All the same info applied, so why not?)
May 1991-circa 1993 - A group of friends in
Osceola, Arkansas, consisting of Al Riney, Jeremy McNutt, Tracy
Walters, Ted Millikan, and sometimes Jeremy Howard and Jon Boon (and a
couple of times Jay Chipman), play Star Wars: The Roleplaying Game at
various times, using the same set of characters most of the time.
August 3, 1999 - After the premiere of Star
Trek: Cloak and Dagger, Tracy Walters, Jay Chipman, and Scott McNutt
decide to make a Star Wars movie. Tracy says that it will based on the
RPG characters that they played years before.
April 30, 2000 - Shooting begins.
August 15, 2001 10:00pm CDT - Released
first trailer and teaser poster. (Both would be replaced with updated
November 9, 2001 10:45am CST - Released
second trailer and release poster. (Both would be replaced with updated
November 30, 2001 - The cast & crew
gather and watch the movie. It was to have been the final version, but
due to many different circumstances, it turned out to be just a rough
September 9, 2002 3:00am CDT - Segment One
of the movie posted. (Would be replaced with an updated version later.)
October 27, 2002 7:35pm CST - Segment Two
of the movie poster. (Would be replaced with an updated version later.)
May 24, 2003 - The cast & crew gather
and watch another rough cut of the movie.
September-October 2003 - The final versions
of the movie and its trailers are released.
July 12, 2004 - The bloopers for the movie
During the writing process of Star Wars: Quest For
Vengeance, the movie went through a toal of three outlines and eight
script drafts, all written by Tracy Walters. To show the movie's entire
writing stage, from the very beginning to the very end, included below
is the very first outline of the script and the very final draft of the
Outline (1st Draft) - Began being written in August or September
1999; finished October 31, 1999.
(8th and final draft) - Began being written June 19, 2002.
There are, of course, some major differences between the
very first outline and the finished movie. Some of the major
-Robert Kraig's name being Lee Oodlum.
When Tracy began writing the outline, he had forgotten Robert Kraig's
name from the role-playing game days, so he made up the name Lee Oodlum
to use for him, instead. Later, Tracy talked to Al Riney, who reminded
him that the character's name was Robert Kraig. So Tracy decided to
give the name "Lee Oodlum" to the Imperial general instead.
-Jon Bon Nebula and Robert Kraig are not "good
buddies," and probably don't know each other at all when they first
meet in the outline.
-Elan Rai plans on killing the Emperor and Darth Vader on a planet at
the end of the outline and take over the Empire himself.
-Elan Rai is killed by Darth Vader.
One scene that is virtually the same in both the first
script outline and the completed movie is Penzar Grat's first
appearance, when he goes to the Imperial base and winds up blowing many
Imperials away. That was one of the first scenes Tracy thought of when
writing the movie.
STAR WARS: GALACTIC BATTLEGROUNDS
- VIDEO GAME
Quest For Vengeance Campaign
In September 2002, Dylan Kinney began creating a
campaign based on Quest For Vengeance for use in the Star Wars:
Galactic Battlegrounds video game. His idea was to have 7-8 missions in
all that encompassed the story of QFV. Cool idea, but unfortunately, he
only created two missions, and didn't even finish those two all the
way. But if you want to play those two "beta" versions, get them below!
To play you will need the Galactic Battlegrounds game. Place the below
missions in the Program Files\Lucas Arts\Star Wars Galactic
Battlegrounds\Game\Scenario\ directory in order to use them.
ONE: LEX NOVA'S CRASH LANDING - Guide Lex Nova to find his spare
parts in the forest of Planet Brabold, all while dodging stealth
troopers and trying to avoid Lee Oodlum's garrison. If you look very
closely, you can see that Penzar Grat has arrived to speak to Lee
Oodlum (Easter egg).
TWO: PENZAR'S REVENGE - Lee Oodlum has double-crossed Penzar Grat.
Penzar returns to his hidden base to build up an army to destroy Lee
Oodlum's garrison and rescue Lex Nova. Along the way, he meets a
Jedibee named Ben Wolf, who is building up an army of his own (all
nerfs) to defeat the Empire.
OF CHARACTERS & MOVIE
by Tracy Walters
In May of 1991, Jeremy McNutt and Al Riney were
preparing to play Star Wars: The Roleplaying Game, made by West End
Games. I had the game myself for a few years but never played it.
Jeremy invited me to join them, and I did. Then I suggested that Ted
Millikan join in, and so he did, too. The four of us played on a
semi-regular basis, with Al Riney always being the gamemaster. During
the time that we played, two other people, Jeremy Howard and Jon Boon,
joined us from time to time in gaming sessions. And a couple of times,
Jay Chipman played with us.
The characters that each of us played in the game were
all taken from character templates in the back of the Star Wars
Roleplaying Game book. For example, I chose the "bounty hunter"
template, and named my character Penzar Grat.
At some point during the time that we played, we
suggested making a movie about our characters. We had already made Star
Trek movies, so why not, right? Well, for some reason, a few in the
group said that the movie would require too many special effects. I
found this puzzling, considering that Star Trek movies made by
Paramount Pictures required quite a bit of special effects as well, but
that didn't stop us from making movies about Star Trek. But I didn't
press the issue much, as we were in the middle of making our Star Trek
series of movies at the time. And we were having a good time playing
the Star Wars RPG from time to time.
Later on, our group started playing Dungeons &
Dragons. When that happened, our playing Star Wars became less and less
frequent, until we finally stopped. I played D&D with them a few
times, and even though I realized that it was the premier role-playing
game, it just didn't excite me like playing Star Wars did.
Unfortunately, we never played Star Wars again. I didn't
want to stop, but the rest of them were more interested in D&D at
that time. And it wasn't long after that that we went our separate
ways, anyway. I still stayed friends with Jay Chipman, however, and he
and some other friends of ours made another Star Trek movie. As we were
wrapping up the Star Trek movie, we began talking about making our next
movie be a Star Wars movie. I said that if we would make a Star Wars
movie, that I wanted to use the characters my other friends and I used
years ago in the RPG. We decided that that was what we were going to
do. And so in the latter part of 1999, I began writing the script for
what would later be called "Star Wars: Quest For Vengeance."
The story in the script is brand new. And as far as the
characters go, I gave them personalities based on their descriptions
given in the characters' templates. When these characters were played
in the RPG sessions, they didn't really have personalities compared to
the way they do in the movie (except for my character, who I gave LOADS
of personality to, both in the game and in the movie). One character's
personality I took to the extreme, that of Jeremy H.'s character Jon
Bon Nebula. With that kind of a name, I had to make him a rock star (or
in Star Wars terms, jizz-wailer), even though his RPG template didn't
say anything about it, and Jeremy H. didn't play him that way in the
game. I also took certain elements and things that happened from our
RPG adventures and incorporated them into the movie. (Not ALL of the
elements, however. Gotta save some of them for the sequels!)
Of course, I would play my old character, Penzar Grat.
Ted came back into the picture, and played his character Ben Wolf. No
one could remember much about the character Jay played, so we didn't
use it in the movie. But instead, he took over Jeremy H.'s role of Jon
Bon Nebula. I wrote a part in the script of a Rebel leader who is the
main characters' boss, and named him Ral Iney, as an homage to Al. But
soon afterward, I got in touch with Al again, got him to do the part,
and so Ral Iney was actually played by Al Riney! Dylan Kinney took over
Jon Boon's character of Robert Kraig. However, in the later stages of
shooting the movie, Jon Boon became available again. He was too late to
play Kraig, but he played other roles in the movie instead! And
finally, Kevin Shelby took over Jeremy M.'s character of Lex Nova (and
in doing so gave Nova a "different look" than he would have had if
Jeremy had played him...Jeremy is dark-headed and Kevin is blond!).